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Electricty Post-GU41

2:21 am, October 12, 2014 Did the planned changes for Electricity get properly implicated. I'm attempting to test the changes now but i'm haveing a lot of trouble seeing what there talking about. If it is properly working can [..] View

A raidplanner for DCUO

2:21 pm, September 19, 2014 Hello, I created a guild raidplanner website for my guild events and opened it to anyone : www.allgenda.com It is a good replacement for the old event calendar phpRaid. Here are some of the main fe [..] View

GU 41- some really unexpected changes

2:21 am, September 18, 2014 https://forums.station.sony.com/dcuo/index.php?threads/next-on-pc-test-game-update-41.221675/ well excited for the AM improvements to certain powers that many have been VERY VOCAL about...and some P [..] View

Rumors about the new UI

2:21 pm, September 14, 2014 This is a simple request at the devs to open a WIP thread about the planned features of the new UI. It looks like a lot of players may want to add ideas for "great" improvements instea [..] View

New feature for armories

2:21 am, August 26, 2014 Hello all! I have seen some improvements that are upcoming for our armories and indeed, it looks very cool! Yet, one crucial thing is missing, the one final feature that could boost value of armories [..] View

Why HL players were angry with gu38

2:21 pm, August 21, 2014 Please discuss any feedback about our newest Hard Light improvements here! Have fun out there. Drenz Impact Added Power over Time component to this ability, giving Light players a way to apply PoT [..] View

New Player (former CoH/CO player)

2:21 pm, August 16, 2014 I had a great excuse to try out DC Universe Online this week: out of the blue, one of my brothers surprised me with the first several DLC packs. They were on sale on Steam last weekend. I remade one o [..] View

Fire 1st Challenge

2:21 am, July 19, 2014 Facts: Server Downtime 02.21.13 - Game Update 23! Fire and Ice Update The Fire and Ice power sets have been updated! Each set has had improvements made to some of their visual effects, audio effect [..] View

A Collection of Suggestions

2:21 am, July 15, 2014 I've been playing DCUO since closed beta and been posting suggestions, requests for features and general improvements I'd like to see, since then. I'll be posting these all in one thread from now on [..] View

Fire revamp leaves tank side cold

2:21 pm, July 10, 2014 This is really what they're doing? No tank buff improvements whatsoever? My first power was fire and was so looking forward to this revamp to improve fire tanking. So disappointed. Pleases do somethin [..] View

Hardlight GU38: Q&A

2:21 am, June 8, 2014 Hi everyone! Much like the Electricity GU38 Q&A thread, I thought it would be really useful and informative to open a thread where everyone (including testers) can post their feedback about [..] View

T6 Tank Utility Belt Stats Drops Defense By 40!!!!!

2:21 am, June 6, 2014 I am almost done with the T6 armor & I am now starting to look at the accessories & noticed a problem with the T6 Tank Utility Belt. Below are the stats for both the T6 belt & [..] View

Stun being removed from Sorcery's Shard of Life

2:21 pm, May 18, 2014 Meh. This is pretty sucky. Who else is unhappy that stun is being removed from Shard? Spord said it here: https://forums.station.sony.com/dcu...y-balance-updated.196613/page-45#post-2536290 The st [..] View

Hated DLC 10, weapon mastery, clipping, jc changes, but now I love it.

2:21 pm, April 15, 2014 I can't believe it, when I first heard of the changes I was pissed off. I admit I disliked anyone who liked it, and thought it was killing this game. All the videos of everything so slow and broken me [..] View

GU36 And Weapon Mastery: What Does It Do For Fire?

2:21 am, April 12, 2014 It does nothing that it needed to do. Nothing that the Devs implied that it would do. I'll tell you why. Enjoy: GU36 Balance Passes: Animation Times Pass Fire Melee has received barely noticeably [..] View

DLC 11 will be Halls of Power!!!!

1:21 am, March 5, 2014 Captain LibertyMarketplace Amenities would require DLC 6 or Legendary. The current plan is to make them character-bound. Though, unlike Armories, you only need one per character, regardless of the num [..] View

Operations without open world (zones)

1:21 am, February 22, 2014 What it says on the tin. Something I'd prefer in future is if 4 and 8 man operations are still being produced in dlc content there is no open world parts - it is simply between instances. We have this [..] View

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